We have released a small update that fixes a number of small issues with the car manager. We’ve also added the possibility to remove cars from the server without polluting the locally installed folder structure. If all goes well the folders and files are now neatly arranged. In the meantime, we have been busy building […]
Category: EasyRBR Blog
The server has been temporarily put offline due to a problem with the latest update. We will try to solve the problem as soon as possible.
We have just released a small update fixing a minor bug after a car is downloaded again after an update. You should see the update appear for download shortly.
In this update, we have further expanded the audio selection possibilities for the engine sounds. As far as we are concerned, the car manager for EasyRBR is now sufficiently complete. But we are open to any desired additions or changes. We will consider these for a future update. We also carried out some fixes for […]
We have just released a small update that temporarily disables the sorting feature of the car table. With the next update, we hope to have solved the sorting problem. You should see the update appear for download shortly.
The car manager is finally ready. I am now busy creating and uploading car files to the cloud storage. Version 0.6 will be available for download soon.
Apart from the fact that EasyRBR makes one or more liveries accessible for each car, I’ve added the extra functionality in EasyRBR today to add your own downloaded or created liveries.
In the latest development of EasyRBR, the support of 8 car slots has been discontinued because one slot offers a number of advantages, such as more extensive audio support per car and the possibility to use various Physics versions side by side. With 8 slots this is much more limited and I don’t really see […]
Today I launched this separate weblog for the development of EasyRBR. Developments can be followed here before and of course also after the upcoming test release.